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INI File  |  2005-09-14  |  7KB  |  262 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.940000
  5. fVideoEchoZoom=0.498313
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=1
  8. nWaveMode=0
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.010000
  23. fWaveSmoothing=0.630000
  24. fWaveParam=-1.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=0.999998
  30. fShader=1.000000
  31. zoom=13.290894
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=-0.280000
  36. dy=-0.320000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.030000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=1.000000
  55. nMotionVectorsX=6.400000
  56. nMotionVectorsY=43.199997
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=1.000000
  60. mv_r=1.000000
  61. mv_g=0.910000
  62. mv_b=0.710000
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=0
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=1.000000
  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wavecode_2_enabled=0
  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
  97. wavecode_2_scaling=1.000000
  98. wavecode_2_smoothing=0.500000
  99. wavecode_2_r=1.000000
  100. wavecode_2_g=1.000000
  101. wavecode_2_b=1.000000
  102. wavecode_2_a=1.000000
  103. wavecode_3_enabled=0
  104. wavecode_3_samples=512
  105. wavecode_3_sep=0
  106. wavecode_3_bSpectrum=0
  107. wavecode_3_bUseDots=0
  108. wavecode_3_bDrawThick=0
  109. wavecode_3_bAdditive=0
  110. wavecode_3_scaling=1.000000
  111. wavecode_3_smoothing=0.500000
  112. wavecode_3_r=1.000000
  113. wavecode_3_g=1.000000
  114. wavecode_3_b=1.000000
  115. wavecode_3_a=1.000000
  116. shapecode_0_enabled=1
  117. shapecode_0_sides=100
  118. shapecode_0_additive=0
  119. shapecode_0_thickOutline=0
  120. shapecode_0_textured=0
  121. shapecode_0_x=0.500000
  122. shapecode_0_y=0.500000
  123. shapecode_0_rad=0.491382
  124. shapecode_0_ang=0.000000
  125. shapecode_0_tex_ang=0.000000
  126. shapecode_0_tex_zoom=1.000000
  127. shapecode_0_r=0.000000
  128. shapecode_0_g=0.000000
  129. shapecode_0_b=1.000000
  130. shapecode_0_a=1.000000
  131. shapecode_0_r2=0.000000
  132. shapecode_0_g2=1.000000
  133. shapecode_0_b2=0.000000
  134. shapecode_0_a2=0.000000
  135. shapecode_0_border_r=1.000000
  136. shapecode_0_border_g=1.000000
  137. shapecode_0_border_b=1.000000
  138. shapecode_0_border_a=0.000000
  139. shape_0_per_frame1=x=.5+q4;y=.5+q5;
  140. shapecode_1_enabled=1
  141. shapecode_1_sides=4
  142. shapecode_1_additive=0
  143. shapecode_1_thickOutline=0
  144. shapecode_1_textured=1
  145. shapecode_1_x=0.500000
  146. shapecode_1_y=0.500000
  147. shapecode_1_rad=0.444842
  148. shapecode_1_ang=0.000000
  149. shapecode_1_tex_ang=0.000000
  150. shapecode_1_tex_zoom=0.819541
  151. shapecode_1_r=1.000000
  152. shapecode_1_g=1.000000
  153. shapecode_1_b=1.000000
  154. shapecode_1_a=1.000000
  155. shapecode_1_r2=1.000000
  156. shapecode_1_g2=1.000000
  157. shapecode_1_b2=1.000000
  158. shapecode_1_a2=0.000000
  159. shapecode_1_border_r=1.000000
  160. shapecode_1_border_g=1.000000
  161. shapecode_1_border_b=1.000000
  162. shapecode_1_border_a=0.000000
  163. shape_1_per_frame1=tex_ang=0.01;
  164. shape_1_per_frame2=x=.5+q4;y=.5+q5;
  165. shape_1_per_frame3=ang = time/5
  166. shapecode_2_enabled=0
  167. shapecode_2_sides=4
  168. shapecode_2_additive=0
  169. shapecode_2_thickOutline=0
  170. shapecode_2_textured=0
  171. shapecode_2_x=0.500000
  172. shapecode_2_y=0.500000
  173. shapecode_2_rad=0.100000
  174. shapecode_2_ang=0.000000
  175. shapecode_2_tex_ang=0.000000
  176. shapecode_2_tex_zoom=1.000000
  177. shapecode_2_r=1.000000
  178. shapecode_2_g=0.000000
  179. shapecode_2_b=0.000000
  180. shapecode_2_a=1.000000
  181. shapecode_2_r2=0.000000
  182. shapecode_2_g2=1.000000
  183. shapecode_2_b2=0.000000
  184. shapecode_2_a2=0.000000
  185. shapecode_2_border_r=1.000000
  186. shapecode_2_border_g=1.000000
  187. shapecode_2_border_b=1.000000
  188. shapecode_2_border_a=0.100000
  189. shapecode_3_enabled=0
  190. shapecode_3_sides=4
  191. shapecode_3_additive=0
  192. shapecode_3_thickOutline=0
  193. shapecode_3_textured=0
  194. shapecode_3_x=0.500000
  195. shapecode_3_y=0.500000
  196. shapecode_3_rad=0.100000
  197. shapecode_3_ang=0.000000
  198. shapecode_3_tex_ang=0.000000
  199. shapecode_3_tex_zoom=1.000000
  200. shapecode_3_r=1.000000
  201. shapecode_3_g=0.000000
  202. shapecode_3_b=0.000000
  203. shapecode_3_a=1.000000
  204. shapecode_3_r2=0.000000
  205. shapecode_3_g2=1.000000
  206. shapecode_3_b2=0.000000
  207. shapecode_3_a2=0.000000
  208. shapecode_3_border_r=1.000000
  209. shapecode_3_border_g=1.000000
  210. shapecode_3_border_b=1.000000
  211. shapecode_3_border_a=0.100000
  212. per_frame_init_1=zoom=1;
  213. per_frame_init_2=xpos=0;
  214. per_frame_init_3=ypos=0;
  215. per_frame_1=decay=1;
  216. per_frame_2=
  217. per_frame_3=vol= (bass+mid+treb)*0.55;
  218. per_frame_4=vol=vol;
  219. per_frame_5=
  220. per_frame_6=
  221. per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324);
  222. per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
  223. per_frame_9=
  224. per_frame_10=
  225. per_frame_11=
  226. per_frame_12=
  227. per_frame_13=zoom=.9;
  228. per_frame_14=
  229. per_frame_15=musictime=musictime+vol*(75/fps);
  230. per_frame_16=
  231. per_frame_17=q4=sin(musictime*0.02)*0.3;
  232. per_frame_18=q5=sin(musictime*0.01)*0.3;
  233. per_frame_19=
  234. per_frame_20=dx=sin(musictime*0.1)*0.01;
  235. per_frame_21=dy=cos(musictime*0.069)*0.01;
  236. per_frame_22=
  237. per_frame_23=
  238. per_frame_24=
  239. per_frame_25=
  240. per_frame_26=monitor=rot;
  241. per_frame_27=
  242. per_frame_28=
  243. per_frame_29=
  244. per_frame_30=//krash's beat detection code
  245. per_frame_31=volume = 0.3*(bass+mid+att);
  246. per_frame_32=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
  247. per_frame_33=lastbeat = lastbeat + equal(lastbeat,0)*time;
  248. per_frame_34=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
  249. per_frame_35=peakbass_att = max(bass_att,peakbass_att);
  250. per_frame_36=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
  251. per_frame_37=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
  252. per_frame_38=lastbeat = beat*time + (1-beat)*lastbeat;
  253. per_frame_39=peakbass_att = max(peakbass_att,1.1*meanbass_att);
  254. per_frame_40=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
  255. per_frame_41=beatcounter = beatcounter + beat;
  256. per_frame_42=mode = if(beat*equal(beatcounter%2,0),1-mode,mode);
  257. per_frame_43=flip = 2*mode-1;
  258. per_frame_44=flip = flip*0.5+0.5;
  259. per_frame_45=
  260. per_frame_46=rot = -time/4 * flip;
  261. per_frame_47=
  262.